8.1.1 Making an object following a path
Besides making the camera follow an object for animation, we can also
use a curve path to help with complex trajectories. If you try to move
objects in animation using lots of curves and turns, using a curve object
might improve any motion.
Using a curve object in Blender, we can make any 3D model use that
curve as a path. You can create curve objects using the SHIFT+A keys
and go to the Curve group (Figure 8.2).
Figure 8.2 - Curve objects
From the curve object list, you will see two types of objects:
Bezier: A curve that will feature points control handlers.
Circle: A curve that also has points and control handlers, but
already in a circle shape.